why did i stop working on this ...

anyways, this map is no more than it was before, but i will resume work on it.
also i have rebuilt my gungame arena map.
Its currently on the gungame server as a beta, but will be adding a few finishing touches, and merging it with the side tunnels i made for old V2 of the map ( also on the server )
the current beta has:
Protected* tf2 stlye** spawns
Health packs ( these can really help in gungame )
made the lights func_illusion ( no longer block players )
a few fps issues ( more than before unfortunatly )
108 spawns ( to stop worldspawn deaths, just dont get how its happening . works though )
* 1 way barrier ( stops anyone from getting into / back into spawn )
** doors ( non solid ) open as you go through, shut immediatly after. ( can be broken )
Next beta ideas:
afk box ( would slowly draw afk players away from door and eventually teleport them into a box of acid or ? )
Improved texturing, get rid of old breeze boxeyness
Custom texture to replace approx 300 brushes in game
some hint brushes to cut up the map a bit
add side passages as in V2 ( though smaller , on raised platform
add back in team specific flag / colour banner on each side of the map
other projects:
turn gun game map into koth_ map or cp_ map for TF2
also experiment with a single stage uber quick plr map.